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A downloadable asset pack

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This is a N64 graphics inspired texture pack! The main inspirations came from such games as Super Mario 64 and Bomberman Hero etc.

Current texture count: 203

Format: .PNG

Resolution: Mostly 32x32

A great amount of the textures are seamless!
They work great on their own, but to get the authentic N64 look you need to apply a 3 point filter shader on the materials of your objects.

If you have ideas for textures i should include, please let me know in the comments!

You are free to use these textures in commercial and non commercial projects.

You are not allowed to resell the textures or modified versions on their own.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMoepX
Tags2D, Game Design, n64, Pixel Art, PSX (PlayStation), Retro, Textures
ContentNo generative AI was used

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Get this asset pack and 1 more for $6.00 USD
View bundle
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On Sale!
21% Off
$5.00 $3.95 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3.95 USD. You will get access to the following files:

N64StyleTexturePack.zip 1.5 MB

Development log

Comments

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Amazing! How are the background textures mapped? Is it a cylinder? I don't think it's a skybox.

I made a small update to the bgs. The psychedelic ones should be tilable and would look best with a distortion wave like shader on them. BG 6 and 11 should be mappable to a cylinder.

The forest ones are static. You can make a static shader that will always billboard to the camera view and apply that to a box encapsulating your level or have it always render into the viewport as a bg.

If you are using Godot you can grab the Ultimate Retro Shader Collection from Github and use the scrolling sky scene which has fitting shaders set up. If using Unity or Unreal im sure you can easily replicate that one!

(+1)

Thank you I'll look into it!

nice, more n64 zelda, banjo style textures would be cool next. Mario64 didnt have too much of a unique Art direction ;)

That is on my to do list already! =)

as a feedback, maybe provide 512x512 textures because I like doing edits and downscale and sample myself, just a thought because right now its all precompressed and edited so maybe some more raw versions ? :) bought and supported

Most of the textures are made directly in 32x32 res and are hand painted. Idk how i should go about making them 512x512. This would only work for the rendered ones.

(+1)

oh okay, makes sense. My current workflow is using substance designer. Thank you for your efforts and good luck! ;)